About This GameDefend Your Crypt is a strategy and puzzle game, in which we will have to avoid to lose our treasure by the tomb thieves. We, as the Pharaoh, can use different traps to defeat those damn ambitious humans who are profaning your tomb. Let them fall into the void, burn them, put an arrow through them, drown them, send your scorpions to kill them… Do everything you find necessary so you can end their lives.
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defend your crypt 3ds. defend your crypt wii u. review for defend your crypt. defend your crypt. defend your crypt review it's about timing and nothing else. Interesting.. A failed little strategy game. Graphics are so badly as the mechanics and gameplay. Player can't choice places to place traps, and cant build them. There are only fixed traps, that requires reactivate after every use, and they only can active manually... So all degenerates in a mere puzzle game that demands reflexes and coordination eye-hand. Designer has total control: he made and placed the traps and the foes waves, so player must limited to activate traps where and when he has planned. Many surfaces of the first maps are wasted, player neither can't place defensive or offensive characters... Yes, the idea and theme are wonderfull, the concept is very good and gameplay was typical in the 80's, but nowdays videogame implementations means more interactive freedom and smart difficulty, even with retro looks, and this implicate more knowledge, time and resources than an humble indie desing proyect can spend. Hope that this developer acquires what is needed and remakes the great game that it should be, cause by now it's just a sketch.. A failed little strategy game. Graphics are so badly as the mechanics and gameplay. Player can't choice places to place traps, and cant build them. There are only fixed traps, that requires reactivate after every use, and they only can active manually... So all degenerates in a mere puzzle game that demands reflexes and coordination eye-hand. Designer has total control: he made and placed the traps and the foes waves, so player must limited to activate traps where and when he has planned. Many surfaces of the first maps are wasted, player neither can't place defensive or offensive characters... Yes, the idea and theme are wonderfull, the concept is very good and gameplay was typical in the 80's, but nowdays videogame implementations means more interactive freedom and smart difficulty, even with retro looks, and this implicate more knowledge, time and resources than an humble indie desing proyect can spend. Hope that this developer acquires what is needed and remakes the great game that it should be, cause by now it's just a sketch. Devious Dungeon On Steam This Summer (Wishlist/Follow Available):
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Complete Portfolio Ativador download [portable]
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